I moved from England and started out at POP Film in Santa Monica back in 1999. Since then I have been responsible for the CG supervision and the creation of hundreds of shots for a variety of feature film, commercial, and episodic television projects.
Created various matte painting pipelines, shot trackers, project management systems and pipeline architectures in all manner of software, from open source software to windows sharepoint servers.
I conceived and created this vfx artist referral community, vfxConnection.com and I'm now the VP of Biz Dev here.
Currently building a complete vfx project management system which is integrated into a cloud computing framework called vfx2.0.
I am also involved in developing the artist mentoring network called the vfxAcademy. This mentoring network utilizes the new advances in social networking to reinvent the age-old system of apprenticeship.
Coming Soon.Photoreal environments and matte paintings from Star Trek and GI Joe
Sneak peek - One of my shots got into the trailer!
CG sequence lead. Supervised modeling, led matte painting team. Set up sequence methodology & second unit shoot instructions. Created a custom, brand new "Float exr" matte painting pipeline in maya and nuke! - top secret :)
CG supervisor for the thirteen spot campaign.
Set up matte painting pipeline at Riot pictures.
100% FX asset creation, 100% FX animation, Created CG snow for 99% of the shots for the show. Responsible for matte painting pipeline and putting together all the 3D assets for the shots.
Renderman shaders, CG Shot Lead, Set up the matte painting pipeline.
Created the maya pipeline and automated quality control system at Riot pictures.
100% FX animation. Designed a character roto system for the match moving team. Did not create the renderman shaders for this.
Created all the CG pipeline tools in maya and mental ray. Custom shelves with shot builder buttons, automated reference scene linking with multiple nested lighting and animation rigs, etc. 75% of the shots finaled from CG department without any artist tweaking!
CG Supervisor. Supervised scene setup, matte painting pipeline, animation, lighting, rendering, FX, modeling and texturing. Only added final touches to matte painting. Did not do the final comp.
CG Supervisor. Supervised scene setup, matte painting pipeline, animation, lighting, rendering, FX, modeling and texturing. Only added final touches to matte painting. Did not do the final comp.
CG Supervisor. Supervised scene setup, matte painting pipeline, animation, lighting, rendering, FX, modeling and texturing. Only added final touches to matte painting. Did not do the final comp.
Took over and refined the models, textures and animation. Did the Lighting and render passes in MR for maya, Comp in AfterFX
Marcus and I worked together for a Target commercial, and I was very pleased to have him on my show. He did a fine job of things and was a nice person to have around. He did try to stab me with a fork one day, but hey, who hasn't?
Marcus was a real pleasure to work with. Extremely knowledgable and always ready to lend a helping hand. He is extremely talented technically, and artistically. I really enjoyed working with him and hope that I get that opportunity again.
Marcus is always fun to work with. He brings such a good vibe and professionalism to the crew! The Matte Department at Frantic is literally parting our clouds right now :)
Marcus is a one in a million. He has a great attitude, respectful leadership skills, highly organized, and extremely talented. His communication skills are the best I've come across. Most importantly, he has tremendous integrity. Lucky are those who've had the opportunity to work with him.
Marcus is a great leader, we worked together on smallville. Direct, funny and stress less, he is the kind of sup that any would like to work with. I'm also a huge fan of his matte-paintings and set-extensions. A GREAT ARTIST!