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8:19 PM Tue 23 Feb 2010 - 2 comments
Filed under: Industry News
This has been going round work today. It's by Richard Kerrigan on http://www.awn.com/blogs/vfx-beat/visual-effects-industry-gets-weaker-every-day

Several years ago an article in the Los Angeles Times an unnamed producer was quoted as saying “If I don’t put a visual effects house out of business, I haven’t done my job.” Visual effects folks all over the business found themselves searching for the name of this offender and a rope. The honesty of the statement combined with the fact that we could not register our offense at this statement face-to-face with our assailant only oiled the injustice. Of course he was only saying publicly what producers have been saying amongst themselves for years. The visual effect group finds itself weaker every day. The lack of a union combined with the low cost of entry into the visual effects arena has conspired to pith our business locally. In recent cocktail parties it’s been called “a race to the bottom”. How cheap are you willing to work? The studios plot to find ways to take advantage of the desperation The computer for all the great it does also has the capacity and the inclination to be the tool of sweat shops. Unions are failing all around us. The recent and interminable strikes have so changed the face of our business that it’s hard to find the familiar dwelling within. Railing against this does not and will not change the present nor the future of visual effects.

At the VES Festival of Visual Effects several years ago I attended a presentation that featured representatives of various visual effects houses from around the world - China, India, Uruguay, Mexico and two or three other countries.  The house (The Egyptian Theater) was more than half full. Each person gave a short speech about their particular company and showed their reels. Questions were held until after all the presenters had made their pitch. At that point Van Ling, the moderator, opened the floor for questions. Hands were raised and soft, polite technical questions were tossed forward and easily answered.  Another hand was selected and a strong clear voice asked. “How much do you guys pay?”.  Suddenly the room became encased in a frozen moment of time. You could see a pin drop. The seven presenters looked like seven deer reset into Hitchcock’s Vertigo shot. As the question was on the tip of everyone’s mind the rightness of it relaxed tensions within the audience and shifted it to the contestants. The audience leaned forward and settled in awaiting the answer.  The presenters blinked back.  Responsibly (bravely...? foolishly...?) the gentleman from China started to shift and to make a noise. The audience tilted still more forward - rapt. His eyes glazed, he opened his mouth and out blew “Five hundred dollars a month”. It was the audience’s turn to go frozen deer.  The answer washed over the listeners tilting them back into their seats. Mouths either slowly opened or slowly closed. The dawn rose on a hundred faces. Van Ling sensing the rising ugly mob possibilities quickly inserted that this presentation was a matter of art not commerce and closed down the line of questioning.

However that horse was out of the barn, that cat out of the bag and quickly grew into the elephant squatting in the center of the room.  We all have our own version of what five hundred dollars a month is. For most of us, not living at our parents or on a trust fund know that this just about covers the rent if you live under the freeway. For those in the so-called New World countries it means a house, a car and the capacity to raise a family. For studios and producers it’s just another bottom line decision. Some studios are only allowing visual effects houses to bid if they match the rates that the projects would enjoy in Canada INCLUSIVE of the generous kickback incentives. It is cheaper in the long run to focus on training foreign workers than to continue to support the American life style for anyone but themselves. That’s what makes them tick. Their humanity is rightly reserved for their immediate families and the fate of Roman Polanski. At a recent screening of Avatar in Northern California a well-known VFX supervisor quietly said to me that the mantra of the studios concerning film making in general is "anywhere but California". NAFTRA anyone?

8:49 PM Sun 7 Feb 2010 - 9 comments
Filed under: Industry News

http://www.huffingtonpost.com/lee-stranahan/open-letter-to-james-came_b_451922.html


To James Cameron,

I'm addressing this letter to you because you and your films have been such an inspiration to so many who either watch or work in the movies. I'm asking for your help in addressing a problem that few in your audience have probably ever given a thought to -- the unfair treatment and working conditions of visual effects artists around the world.

Visual effects films were dominant commercial forces in 2009. Films like AvatarDistrict 9 and Star Trek all succeeded because they brought together visual effects with great writing, acting, directing and other cinematic elements. There are other films for which the visual effects seem to be the primary audience motivator. Without any slight, the reality is that people did not go to see recent commercially successful films like G.I. Joe or the Transformers movies for the script, music or the acting. They went in droves to see the spectacular visual effects - the "thrill ride."

For all of these films that rely heavily on visual effects, the studios and theater owners made hundreds of millions of dollars. The writers, composers and actors all will receive well-deserved residual payments for decades to come. But the visual effects artists don't receive royalties and residuals. And as one visual effects artist told me, "even in the credits, we're listed after craft services."

Like most people who work in the film, television and video game industries, visual effects artists love their jobs. They enjoy both the work itself and the ability to work on a daily basis with so many smart, creative and talented people. However, visual effects houses can be the best, most fun and high-tech sweatshops on earth. Visual effects artists typically work with no contract, no paid vacation, no benefits, and often no paid overtime. And because of the nature of the work health problems such as obesity, tendinitis and carpal tunnel syndrome are common.

The thing needed is recognition of the problem and the value of these artists. When I say "value", I'm not using that term abstractly -I mean the bottom line, practical dollars and cents value of visual effects to the film, television and video game industries. Just take a look at a list of the world's top grossing films of all time - of the top 30 films, every single one of them is a visual effects driven or animated film.  Visual effects have meant multi-billion dollar business for the studios.

Unlike every other craft in the film industry, there is no union for visual effects artists. This seems to be a matter of timing as much as anything. Modern visual effects techniques are only a few decades old, and the digital side of the visual effects arts really only has about 20 years of history as a popular filmmaking tool. The other filmmaking disciplines such as acting, directing and music composition date back to the very beginnings of the film industry.

This newness has left digital visual effects artists with absolutely no collective bargaining power whatsoever. In this age of weakened unions, many of these artists are understandably leery of the idea of unionization. Additionally, visual effects artist currently work under constant threat from producers of having their work sent off to India or China. (The irony of sending creative work to a country like China that routinely censors communications -- including the announcement of this year's Oscar® nominations -- doesn't seem to bother these bottom-line seeking producers.)

Perhaps some sort of "Union 2.0" structure is needed; a more flexible, modern institution that takes the realities of today's production environment into account , while still giving these artists some of the same basic protections and benefits that other crafts currently receive. But whatever the solution, it's important people become aware of the problem.

Mr. Cameron, you are in a unique position this Academy Awards® season. Your film Avatar has been nominated for nine Oscars. Odds are high that at some point, you'll be up on stage accepting a well deserved award. Just as you took time recently to speak out on behalf of NASA, I'm asking you to consider taking a moment to speak out on behalf of visual effects artists and how they are being treated unfairly.

Even a small statement by you will cause industry and press attention to focus on this issue. The Visual Effects Society is awarding you a well-deserved lifetime achievement award later this month. There's no question that your groundbreaking films such as Titanic, Terminator 2, and now Avatar have all fused visual effects and storytelling into movies that have succeeded both commercially and artistically.

For the sake of all the artists who have both worked for you and been inspired by your work, please allow whatever victories you have on Oscar® night to be beginning of meaningful discussion in Hollywood about fairness for the thousands of artists who create visual effects.

Lee Stranahan

Filmmaker, Writer, Photographer

Posted: February 5, 2010 09:02 PM

Lee Stranahan has worked in and written about visual effects for nearly 20 years and is host of the podcast FX Mogul Radio, where he interviews artists, executives and filmmakers about VFX. Crossposted at LeeStranahan.com
8:03 AM Thu 7 Jan 2010 - 2 comments
Filed under: Talk
10:52 PM Sun 22 Nov 2009 - 2 comments
Filed under: Talk

My friend Ben Walker sent me this today. Pretty cool.


---

This has been doing the rounds on the internets for the last week or so, so you may have seen it already.

Basically, a Mandelbulb is a 3D Mandlebrot. It's very, very nerdy, but looks cool.

"The original Mandelbrot is an amazing object that has captured the public's imagination for 30 years with its cascading patterns and hypnotically colourful detail. It's known as a 'fractal' - a type of shape that yields (sometimes elaborate) detail forever, no matter how far you 'zoom' into it…"

http://www.skytopia.com/project/fractal/mandelbulb.html#renders

2:37 PM Tue 5 May 2009 - 3 comments
Filed under: Talk
Star Trek was amazing! Good job Svengali FX, DD and ILM!

I wish it was twice as long. Can't wait for the sequel!
7:15 PM Tue 16 Dec 2008 - 0 comments
Filed under: Industry News
alt

Intel Corporation announced the start of Mass Animation, the first collaborative, worldwide effort to produce a computer-generated animated short film for theatrical release. Starting today, artists around the world are invited to animate the shots of a 5-minute, CGI-animated short film titled "Live Music," which is produced and directed by Yair Landau, former president of Sony Pictures Digital. The collaboration, through a unique application built on the Facebook Platform, will run through Jan. 30. Animators, regardless of experience, may begin work immediately, and community voting will open Nov. 24 at www.facebook.com/massanimation.

"Live Music" is inspired by Shakespeare's "Romeo and Juliet" and early CGI films. Set in a musical instrument store, the story follows Riff, a rock 'n' roll guitar, who, as Landau describes it, "falls in love to the wrong song but ends up with Vanessa, the classical violin of his dreams." The story is conveyed through the universal language of music, allowing the expressions and actions of the characters to be instantly relatable globally. The instruments are brought to life through original compositions and familiar rock tunes played principally by legendary guitarist Steve Vai as Riff and acclaimed violinist Ann Marie Calhoun as Vanessa.

"Mass Animation's first project, 'Live Music' is a great story that we are excited to tell through a breakthrough Facebook application," Landau said. "This new method of creating films draws upon a global community and social technology to allow people to come together in a whole new type of creative collaboration. Animators around the world will get a chance to showcase their talent and imagination in the film; animation fans will have a say in which shots best convey the story and characters, and therefore deserve to make the final cut."

"This project is about the magic that can happen when thousands of artistic people all over the world put powerful computing tools to use in the spirit of collaboration," said John Cooney, online programs manager with Intel's Partner Marketing Group. "The power of the Intel® Core™ i7 processor technology, introduced today and part of the project's prize package, makes it possible for content creators to design, animate and innovate."

The tools and 3-D models that animators will need to collaborate on this project including a limited duration version of Autodesk Maya* 3D Animation software** are provided, and can be accessed through the Mass Animation application on Facebook built by Aniboom.

Dell will be awarding a Dell Studio XPS* desktop PC powered by an Intel Core i7 processor to animators whose creation is rated the best by the community on a weekly basis. An international jury of animation experts will select the shots to be considered for the film. As director, Landau will have the final say as to which submissions make the final cut. Animators whose work makes it into the finished product will receive on-screen credit and US$500 in compensation.

In addition to Intel and thousands of participants in the project, Mass Animation's partners in making "Live Music" include Dell, Autodesk, Reel FX Entertainment and Aniboom.

Visit www.facebook.com/massanimation to start collaborating today.

5:28 PM Tue 16 Dec 2008 - 1 comments
Filed under: How-Tos
Let's say you don't want an object to occlude its self:
 
add a custom attribute to the object's main node not the Shape node
 
select object
addAttr -ln miLabel;  (shows up in the attribute editor under Extra Attributes) again, not in the shape node.
 
or be more specific in the mel command:
addAttr -ln miLabel -at long various;
 
change the MI Lable attribute of the object to a number other than zero
 
in your ambient occlusion shader change the Id Nonself attribute to the same number as above.
 
lots of other shaders use the miLabel attribute
 
this page talks about adding attributes to mentalrayGlobals as well.
 
 
occlusion shader in maya docs
 
 
one to grow on.
 
This tip came from Steve Cummings. Thanks Steve!
 
7:19 PM Thu 16 Oct 2008 - 2 comments
Filed under: Personal

This article nicely confirms my thoughts on the value of niche subject specific social networks

A new study shows that most UK Internet shoppers consult online communities before buying.

The research, commissioned by Quidco and conducted by YouGov, looked at the online purchasing decisions of 2,000 British consumers. It found that 62% of all shoppers seek third party approval, such as price comparison and review websites, before making a purchase. Just 27% of consumers go directly to the retailer. The findings suggest retailers must embrace community sites to attract ‘marketing resistant’ shoppers and drive online sales.

The top three factors identified by customers for using community sites were: unbiased facts about products and services (32%); the views of communities more trusted than that of retailers (27%); and locating the best deal available (27%).

Paul Nikkel, Co-Founder of Quidco, argues that a change in perception is needed:

In the past, some retailers may have perceived third party communities to be ‘middlemen’, but this research shows consumers clearly value them as trusted brands in their own right. Yes, they like the cost savings on offer, but actually they value the community elements and independence more highly.
7:56 PM Tue 7 Oct 2008 - 7 comments
Filed under: Personal

Interesting to note that having reached 7m users in the UK. Figures are now falling for Facebook…has the backlash begun?

http://www.bbc.co.uk/blogs/technology/2008/02/facebook_back_to_the_kids.html

10:43 PM Sat 26 Jul 2008 - 0 comments
Filed under: Personal
We have really been honing in this site. A forum, "Private notes" area, "who I've endorsed" feature, "call for bids" section and about 50 other things you won't notice. I'm going to take some time off and chill at siggraph. Meet up for a beer anyone?
10:01 PM Wed 2 Jul 2008 - 3 comments
Filed under: Personal
I can't believe it! We have:
665 members
2453 colleague connections
212 sign ups today
16,000 page views!!!

WOW that is a steady 25% growth since we launched a couple of weeks back. Let me find a online growth calculator.......

I had to use excel.
1.2E+38

We should hit 60,000 in 23 days and after a year have 1.2E+38 members, lol
5:47 AM Tue 24 Jun 2008 - 0 comments
Filed under: Personal
Wow, we have it all working.

We've been doing a lot of coding for this stuff over the years and we finally made it.

Check out the google maps feature in your events. You can confirm  your interviews  with an event and also give directions. Watch this space for more map stuff!

We also finished coding the member articles too.

Looking good :)
5:39 PM Tue 17 Jun 2008 - 1 comments
Filed under: Personal
The wife can in last night and invited me to see a saint. Hell who wouldn't it's not everyday that happens. Anyway she is Amma the hugging saint. There were volunteers everywhere dressed in white shepherding us like sheep towards Amma. You crawl up to her squeezing between everyone and she grabs you and sticks your head in her chest. Which smells like sandlewood. She mutters "my darling, my darling, my darling" for about 30 seconds. Then throws rose petals over you. Good times. Thanks Amma :)
10:36 PM Mon 16 Jun 2008 - 1 comments
We've been developing this puppy since 2005. All those many late nights have finally paid off, we are done, finished, fineto! phew......

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