We believe in challenging the status quo. Working together with people first then profit.
  Signup    Login


FW: Open Letter To James Cameron: Fairness For Visual Effects Artists
8:49 PM on Sun 7 Feb 2010
Filed under: Industry News

http://www.huffingtonpost.com/lee-stranahan/open-letter-to-james-came_b_451922.html


To James Cameron,

I'm addressing this letter to you because you and your films have been such an inspiration to so many who either watch or work in the movies. I'm asking for your help in addressing a problem that few in your audience have probably ever given a thought to -- the unfair treatment and working conditions of visual effects artists around the world.

Visual effects films were dominant commercial forces in 2009. Films like AvatarDistrict 9 and Star Trek all succeeded because they brought together visual effects with great writing, acting, directing and other cinematic elements. There are other films for which the visual effects seem to be the primary audience motivator. Without any slight, the reality is that people did not go to see recent commercially successful films like G.I. Joe or the Transformers movies for the script, music or the acting. They went in droves to see the spectacular visual effects - the "thrill ride."

For all of these films that rely heavily on visual effects, the studios and theater owners made hundreds of millions of dollars. The writers, composers and actors all will receive well-deserved residual payments for decades to come. But the visual effects artists don't receive royalties and residuals. And as one visual effects artist told me, "even in the credits, we're listed after craft services."

Like most people who work in the film, television and video game industries, visual effects artists love their jobs. They enjoy both the work itself and the ability to work on a daily basis with so many smart, creative and talented people. However, visual effects houses can be the best, most fun and high-tech sweatshops on earth. Visual effects artists typically work with no contract, no paid vacation, no benefits, and often no paid overtime. And because of the nature of the work health problems such as obesity, tendinitis and carpal tunnel syndrome are common.

The thing needed is recognition of the problem and the value of these artists. When I say "value", I'm not using that term abstractly -I mean the bottom line, practical dollars and cents value of visual effects to the film, television and video game industries. Just take a look at a list of the world's top grossing films of all time - of the top 30 films, every single one of them is a visual effects driven or animated film.  Visual effects have meant multi-billion dollar business for the studios.

Unlike every other craft in the film industry, there is no union for visual effects artists. This seems to be a matter of timing as much as anything. Modern visual effects techniques are only a few decades old, and the digital side of the visual effects arts really only has about 20 years of history as a popular filmmaking tool. The other filmmaking disciplines such as acting, directing and music composition date back to the very beginnings of the film industry.

This newness has left digital visual effects artists with absolutely no collective bargaining power whatsoever. In this age of weakened unions, many of these artists are understandably leery of the idea of unionization. Additionally, visual effects artist currently work under constant threat from producers of having their work sent off to India or China. (The irony of sending creative work to a country like China that routinely censors communications -- including the announcement of this year's Oscar® nominations -- doesn't seem to bother these bottom-line seeking producers.)

Perhaps some sort of "Union 2.0" structure is needed; a more flexible, modern institution that takes the realities of today's production environment into account , while still giving these artists some of the same basic protections and benefits that other crafts currently receive. But whatever the solution, it's important people become aware of the problem.

Mr. Cameron, you are in a unique position this Academy Awards® season. Your film Avatar has been nominated for nine Oscars. Odds are high that at some point, you'll be up on stage accepting a well deserved award. Just as you took time recently to speak out on behalf of NASA, I'm asking you to consider taking a moment to speak out on behalf of visual effects artists and how they are being treated unfairly.

Even a small statement by you will cause industry and press attention to focus on this issue. The Visual Effects Society is awarding you a well-deserved lifetime achievement award later this month. There's no question that your groundbreaking films such as Titanic, Terminator 2, and now Avatar have all fused visual effects and storytelling into movies that have succeeded both commercially and artistically.

For the sake of all the artists who have both worked for you and been inspired by your work, please allow whatever victories you have on Oscar® night to be beginning of meaningful discussion in Hollywood about fairness for the thousands of artists who create visual effects.

Lee Stranahan

Filmmaker, Writer, Photographer

Posted: February 5, 2010 09:02 PM

Lee Stranahan has worked in and written about visual effects for nearly 20 years and is host of the podcast FX Mogul Radio, where he interviews artists, executives and filmmakers about VFX. Crossposted at LeeStranahan.com

Back to Marcus's Blog     Report Inappropriate Content

Comments (9)
stevemarino - 11:39 PM on Tue 30 Mar 2010  [ message ]
Rotoscoping is tedious and time consuming and to do it well is an art in itself. I agree with Colin, we are all part of the same team and if anyone "phones it in", doesn't do there end the best that they can, the whole effect is blown.
cecilia - 7:03 AM on Mon 29 Mar 2010  [ message ]
wow, reading the comments on Huff is just so sad. Not a surprise, of course. I mean, I KNOW all this. I worked in LA during the 90's and start of the 2000's. I'm "semi-retired" now and out of LA because I need to be with family, but I still keep my hand in special effects with smaller projects. And I am very happy not to deal with the general insult of the LA attitude. Where experience is easy to throw away. Where the FX crew is considered just the 'worker bees' of the project. To be sure i was very lucky to work with people who respected my talent and treated me respectfully, but anytime I looked to work at other houses I found stupid, clueless morons.
ccamp - 11:45 PM on Thu 11 Feb 2010  [ message ]
I disagree with your sentiments regarding roto work. As a long time compositor, I view a good roto artist as a partner. If a chain is only as strong as it's weakest link, then a comp is only as strong as its weakest element. I've had the benefit of working with a number top level roto artists who have really saved my butt and equally contribute to pulling a shot off and making it look good. They choose to do that part of the equation because that type of work suits their personality and work style. They're not constantly being interrupted by supervisors with changes and the like. There's a set task to be done, there's an art to doing it right, and they have at it. It certainly isn't bottom end work, unless the person doing it doesn't care about the quality of their output and just see it as a job.
Araa - 1:45 PM on Thu 11 Feb 2010  [ message ]
There goes The Indian Connection on Avatar.. I'm Indian too..

I cannot clearly say a yes or No to the open letter. But I do know that, only the bottom end of work comes here.. Roto work., and Matte extraction kinds.. You guys ought to be happy that, you are real VFX artists.. and not some Roto guy.. on an assembly line.. That's a ridiculous way to do VFX.. and an insult for any qualified VFX artist.. No matter however much they pay.. Will you just do roto for 80 shots? some here in India are willing.. By no way are they your competitors... they are just Roto Artists.

Prime Focus has contributed a number of shots to James Cameron’s stereoscopic 3D feature film 'Avatar'. The movie, which stars Zoe Saldana, Sam Worthington and Sigourney Weaver, hits theaters Dec. 18 and features numerous stereographic and 'Holotable' displays, animated graphics, immersive environments and other visual effects created by Prime Focus.

A team of approximately 90 was spread across Prime Focus’ Los Angeles, Vancouver and Winnipeg facilities, with President & Senior Visual Effects Supervisor Chris Bond and Visual Effects Producer Chris Del Conte driving the project out of the LA office. Graphics Supervisor Neil Huxley art directed and oversaw the design of the motion graphics elements. The bulk of Prime Focus’ work was done for the film’s Bio lab and Ops Center, the bustling hub for military operations and one of the key environments in the film.

"Our experience working with stereoscopic 3D material, both on the movie 'Journey to the Center of the Earth 3D' and through our proprietary View-D technology, more than prepared us for 'Avatar'," said Bond. "Having the resources of our talented teams across Winnipeg and Vancouver at our disposal and set up for remote collaboration with our Los Angeles crew also meant we could ramp up at a moment’s notice when we were awarded additional shots."

Prime Focus designed displays for the Op Center’s Holotable over which the film's main characters discuss their missions and plans to mine a valuable mineral found on the planet Pandora. In one key scene, the film’s protagonist Jake Sully (Sam Worthington) and Col. Quaritch (Stephen Lang) bring up a three-dimensional hologram of the 'Home Tree,' where the Navi, Pandora’s indigenous population, live.

Using the original live-action plate of a table with a greenscreen across the top, Prime Focus modeled the hardware that went inside the table, the projector beams, and added graphics projected above the table of the terrain, including the Home Tree. These graphics were designed in 2D in Adobe Illustrator, animated in Adobe After Effects, placed on cards in 3D and rendered in Autodesk 3ds Max. Prime Focus Software’s Krakatoa particle system was used for the 3D terrain, which gave the images a scan-lined LIDAR-like quality, as if a satellite roving the planet’s atmosphere captured the footage.

To make the Ops Center feel alive and bustling with activity, Prime Focus also designed interactive stereographic displays for dozens of screens, so every monitor screen had a sense of movement and depth. Each screen was composed of four-to-eight layers, rendered in different passes and composited together.

"Chris Bond and our pipeline team developed a custom graphics script we dubbed SAGI, for Screen Art Graphic Interface," shared Huxley. "This script takes Adobe After Effects renders and binds them to a 3ds Max assembly file, which would negate human error. Considering that some of our shots had 30 screens in them, trying to work out which graphic goes into which screen would be very time-consuming. SAGI helped us streamline this process so if James didn’t like a particular graphic, we could easily swap it out. This enabled us to turn around client revisions very quickly. James would give us the change, the graphics team would address the note, render it through SAGI overnight, re-comp the graphic in the am and then watch it down in our Real-D theater in stereo 3D, do a quality check in stereo, and have it ready for James to check 24 hours after giving us the initial note."

The Prime Focus VFX team also created displays called Immersives that provided a 180-degree stereo perspective, allowing military personnel to control air traffic flow in 3D. Additionally, Prime Focus contributed CG helicopters, buildings and atmospheric elements seen from the Ops Center and Commissary windows in several sequences.

Said Del Conte, "Much has been said about James Cameron’s incredible vision as a director, his hands-on style and the very high bar he set for all his visual effects vendors, so playing a part in bringing 'Avatar' to life has been a fantastic experience for our team."
ccamp - 10:21 PM on Wed 10 Feb 2010  [ message ]
Cameron most likely shares a lot of the sentiments addressed in the letter. Remember, he got his start as an effects artist, at Roger Corman's production company, no less. Wonder how much he got paid for that? Probably, not much, if anything. Unfortunately, I would imagine even if the 'king of the world' said anything during either his VES appearance, or if he gets to the stage on Oscar night, in all likelyhood it would have zero effect. The WGA goes through the 'respect' thing every negotiation it seems like.
lps - 6:12 PM on Wed 10 Feb 2010  [ message ]
wow - what's really depressing is the comments on huffingtonpost
labratstudios - 2:58 PM on Mon 8 Feb 2010  [ message ]
Nice letter, very touching and true. I just recently graduated in visual effects and I'm already finding out how hard is it to get a job because of all the competition not only amongst ourselves, but with the studios, producers and directors. James cameron has made his career because of the VFX works in his films. Keep up the good work Lee Stranahan.
stevemarino - 12:31 PM on Mon 8 Feb 2010  [ message ]
Hmmm... Wonder what will happen next, if anything...?
ccamp - 10:57 PM on Sun 7 Feb 2010  [ message ]
I imagine somewhere there's a screenwriter saying "Welcome to the party!"
Cameron is receiving the lifetime achievement award at the VES awards ceremony Feb. 28th.

Member Map - Forum Archive - Terms of Service - FAQ - Contact Us




©2010 vfxConnection.com