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Topics: 0 Posts: 3
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 Created about 1 year ago
the best in 3d comping is fusion... particles in fusion are most powerfull and they are the best.. fusion is more logic software.. all I wonna say is just Fusion rulezzzz!!! 
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Topics: 0 Posts: 0
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 Created about 1 year ago
Before touching Nuke, I was learning node based compositing with Shake. I didnt know much about either because i was originally a Maya and After Effects fan wholeheartedly. Now that I am swimming around in Nuke, there is no other! You guys are right about it being the future, its a great fit for compositors comfort level.
I will now have to say: After Effects for Motion Graphics and other slight compositing, Nuke for sole comping.
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Topics: 0 Posts: 0
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 Created about 1 year ago
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 Created about 1 year ago
Right now I'm liking Nuke a ton. It's shake-ish but everying seems more open and usable. (also seems like the developers haven't forgotten about it, :p) I'm by no means an expert, but I found myself spending a lot of time in shake going "WTF?" and I'm blown away by the amount of notes about each slider and variable in Nuke.
I also really appreciate that you can get it for any platform. It's one of the few pro-level Mac applications I've used that doesn't feel like a half-assed port (I'm looking at you Maya).
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Topics: 0 Posts: 4
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 Created 12 months ago, Modified 12 months ago
I've tried Nuke from time to time and I admit it's got better. It's finally got some interface design since version 5.
But still, Fusion is superior for me due to its versatility, tremendous amount of different tools and AE plugins support, amazing particle system I use in every film project, Timeline which is important when you need to solve artistic tasks...
Rotoscoping in Fusion works just perfectly, it has much more possibilities of linking masks, working with their shape, animation extrapolation.
Complete resolution independence: you can easily substitute higher resolution images without any reformatting. All the coordinates and sizes are defined relatively to the image width.
It can render several sequences from different parts of the tree simultaneously which often saves a lot of time.
You can use internal native network render manager in Fusion.
The new Fusion 6 has no speed-related disadvantages anymore.
And finally, Fusion has a big friendly and helpful user community. Any questions are answered quickly (often within several minutes) on www.pigsfly.com
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Topics: 0 Posts: 1
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 Created 12 months ago
of course the great 'The Foundry Nuke'
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Topics: 4 Posts: 14
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 Created 11 months ago, Modified 11 months ago
Nuke was created by artists and in my opinion, it shows. I agree that the documentation is great and the app feels very "open". Every bit of footage converted to 32-bit float, a fully 3d comping work environment, over a thousand channels accesible via exr...
On the downside it is said that roto is a bit lackluster and that paint in Nuke is pretty mundane.
I'm learning mire of the 2d aspects of this app now and have to say that I appreciate that the interface feels very intuitive and just "makes sense".
I agree that AE is great for motion graphics plus many format related tasks.
Never used fusion.
Never used Shake (though I hear it's dead ;))
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 Created 11 months ago
I was shocked when Apple shelved Shake. Was anyone else taken by surprise?
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 Created 11 months ago, Modified 11 months ago
I'm really trying hard to work out Nuke's advantages over Fusion, but all I hear is Nuke's great, awesome and scriptable.
Well, it supports Python better, but is it so important for compositors? There is a lot of LUA scripts for Fusion which work just fine. I'm not a programmer, but I easily create simple scripts in Fusion environment when it's needed.
Don't you think timeline, particle system and rotoscoping/painting capabilities are more important for compositing than Python and MacOS support?
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Topics: 0 Posts: 4
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 Created 11 months ago
But all that's mentioned above is nothing compared to absence of the Fusion's tool which is executed by pressing Ctrl+Shift+H.
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