I am an experienced compositer with a BA in Graphic design and experience as a 3D animator. I started my compositing career in Sydney as the first member of Omnicon's newly formed visual effects department in 1994. Here I was involved in the entire VFX process from start to finish. I gained strong experience in storyboard breakdown, completing both the 3D and comping, and working directly with clients and agencies on hundreds of commercial projects. That overview was over 15 years ago and gave me a good foundation for the projects that followed. I learned what clients want. I also learned what will take time, and what won't. When it comes to breaking down storyboards and advising onset I am able to make quick decisions on behalf of both the 2D and 3D teams, as I have firsthand experience of using both sets of tools. My work in the VFX world has spanned a wide variety of projects over the years, including designing future software for Discreet in Montreal, creating Flame training videos for fxphd.com, digitally reshaping the body parts of Robbie Williams, Madonna and Beyonce, and on-set supervision and compositing in Bollywood. More recently I have comped on films such as "Charlottes Web", "Blood Diamond", "Where The Wild Things Are" , "Speed Racer" and "Avatar". In my spare time I am creating an iPhone app utilizing Maya to produce character animations. Working in so many varied environments has taught me a lot about the way different companies can work. I enjoy the creative problem-solving aspect of visual effects, in particular solving an especially challenging shot and thinking of ways to improve the way we work. I have designed VFX software for Sony and Discreet and hold 10 patents for inventions in the VFX industry. My objective is to continue learning and sharing knowledge with motivated people in the visual effects industry around the world. .
Go to this link to see a breakdown of the shots on my DVD showreel http://vfxconnection.com/markv/albums/424/2963
The soundtrack is "Zorbing", from Oxford band Stornoway, available to buy on iTunes http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewAlbum?id=314944273&s=143444
My initial brief was to morph the first frame into the last frame so that the first frame (in negative) would match the last frame (in positive). The resulting clip would then loop seamlessly from negative to positive.
After that, I was free to experiment by myself (all night). I decided to create effects that maintain the realistic lighting of the original clip, and I chose not to use any off-the-shelf filters (like glows etc.). I used Inferno to experiment with time and space. For example, I made the "multi leg spider woman" effect by layering several versions of the clip, each with slightly different time-warp animations. The last section where her body paints a trail behind itself ended up being a laborious frame-by-frame process on the Inferno desktop. If I use that effect again I will definitely think of a way to automate it.
I tried to make a long, single-shot clip, which holds the viewers gaze by continually introducing effects that appear and evolve. I hope you like what I came up with.
mark uses all his varied skills to find a solution to a technical or creative problem. even if it means learning a completely new piece of software to do it. he has a brain like no other. a great mix of tech, design and just get stuff done.... a hell of a nice guy too